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<title>Get Internet Connectivity for Your .NET Mobile Device Emulators</title>
<description>To get Internet connectivity on your .NET mobile device emulators, you'll need to install some additional code.</description>
<link>http://www.devx.com/tips/Tip/41667?trk=DXRSS_WIFI</link>
<author>Mamta M</author>
<pubDate>Tue, 12 May 2009 16:34:35 PST</pubDate>
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<title>Using JavaFX Mobile to Combat Device UI Fragmentation</title>
<description>JavaFX 1.1, a powerful tool for building rich UIs across a multitude of clients, provides mobile emulation for developing JavaFX Mobile applications. Get a beginner's guide to JavaFX Mobile development.</description>
<link>http://www.devx.com/Java/Article/41395?trk=DXRSS_WIFI</link>
<author>Jim White</author>
<pubDate>Fri, 03 Apr 2009 23:08:48 PST</pubDate>
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<title>Using and Implementing Content Providers in Android</title>
<description>Although Android ships with several useful content providers, you can easily extend it and build your own.</description>
<link>http://www.devx.com/wireless/Article/41133?trk=DXRSS_WIFI</link>
<author>Wei-Meng Lee</author>
<pubDate>Wed, 11 Mar 2009 18:16:41 PST</pubDate>
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<title>Using the Cellular Emulator in the Windows Mobile 6 SDK</title>
<description>Testing your Windows Mobile app just got a lot easier! Learn how to set up both Windows Mobile 6 Professional and Standard emulators and work with the Cellular Emulator.</description>
<link>http://www.devx.com/wireless/Article/40981?trk=DXRSS_WIFI</link>
<author>Wei-Meng Lee</author>
<pubDate>Mon, 23 Feb 2009 04:02:20 PST</pubDate>
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<title>Book Excerpt: Programming in Objective-C 2.0</title>
<description>Though Objective-C's most popular use is for development on the Mac OS X and iPhone platforms, this object-oriented language can be used on many Linux, Unix, and Windows systems. </description>
<link>http://www.devx.com/wireless/Article/40956?trk=DXRSS_WIFI</link>
<author>Stephen  Kochan</author>
<pubDate>Wed, 18 Feb 2009 23:12:58 PST</pubDate>
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<title>Developing a NIO-Based Client</title>
<description>As you probably know, New I/O offers many advantages such as speed and the ability to maintain a large number of concurrent connections. </description>
<link>http://www.devx.com/tips/Tip/40931?trk=DXRSS_WIFI</link>
<author>Leonard Anghel</author>
<pubDate>Tue, 17 Feb 2009 12:14:44 PST</pubDate>
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<title>Creating and Using Databases in Android</title>
<description>Every application uses data, and Android applications are no exception. Android uses the open-source, stand-alone SQL database, SQLite. Learn how to create and manipulate a SQLite database for your Android app. </description>
<link>http://www.devx.com/wireless/Article/40842?trk=DXRSS_WIFI</link>
<author>Wei-Meng Lee</author>
<pubDate>Tue, 10 Feb 2009 18:24:29 PST</pubDate>
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<title>Developing Orientation-Aware Android Applications</title>
<description>Even though users take device landscape changes for granted, these changes remain challenging for developers to program. This article outlines a few tricks that will save you time when programming for an Android device.</description>
<link>http://www.devx.com/wireless/Article/40792?trk=DXRSS_WIFI</link>
<author>Wei-Meng Lee</author>
<pubDate>Wed, 04 Feb 2009 04:05:41 PST</pubDate>
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<title>Location-Based Services Using CellID in Android</title>
<description>Though GPS functionality has become hugely popular, it doesn't work indoors and not all devices have built-in GPS receivers. How do you get around this? Learn how to find and use CellID to locate your Android device and use Google maps to display it.</description>
<link>http://www.devx.com/wireless/Article/40524?trk=DXRSS_WIFI</link>
<author>Wei-Meng Lee</author>
<pubDate>Wed, 14 Jan 2009 22:03:14 PST</pubDate>
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<title>Legitimize Your Mobile App: Get It Signed</title>
<description>Signing your mobile application is a critical precursor to distribution. Here&#8217;s a handy reference to application signing for today&#8217;s mobile platforms.</description>
<link>http://www.devx.com/wireless/Article/40418?trk=DXRSS_WIFI</link>
<author>editorial@devx.com</author>
<pubDate>Sat, 20 Dec 2008 19:42:58 PST</pubDate>
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